GlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIds) GlVertexAttribPointer(bitancoordLocation, PShader->enableAttributeArray(bitancoordLocation) Int bitancoordLocation = pShader->attributeLocation("a_bitangente")
PShader->enableAttributeArray(tancoordLocation) Int tancoordLocation = pShader->attributeLocation("a_tangente") GlVertexAttribPointer(smoothcoordLocation, PShader->enableAttributeArray(smoothcoordLocation) Int smoothcoordLocation = pShader->attributeLocation("a_smooth") GlVertexAttribPointer(normalcoordLocation, PShader->enableAttributeArray(normalcoordLocation) Int normalcoordLocation = pShader->attributeLocation("a_normal") PShader->enableAttributeArray(texcoordLocation) Int texcoordLocation = pShader->attributeLocation("a_texcoord") PShader->enableAttributeArray(vertexLocation) Int vertexLocation = pShader->attributeLocation("a_position") GlBindBuffer(GL_ELEMENT_ARRAY_BUFFER, Id) GlDrawElements(GL_TRIANGLES,QtdIndices, GL_UNSIGNED_INT, 0)
It will be too much code to put, so i will insert only the main code about OpenGL:
#HOW TO GET OPENGL 4.3 AMD INSTALL#
Today are completing more than 6 months i´m trying solve this issue and i simply dont want install the original drivers again when the drivers are updated(I want my system upgraded without problem
#HOW TO GET OPENGL 4.3 AMD DRIVER#
I keep contact with AMD, but it seems they not have an idea about this problem and maybe this are happening by a bug in OpenGL and not in the AMD driver itself.Īnyone there can help me about this problem? On both using the original driver that come with the card the objects are rendering nicely(OpenGL 4.3 - Image 01).īut in all drivers updates from this version, without any change on the engine the objects strangely start to be rendered without Z-Buffer testing i think…(Image 02). I have my Own 3D Real-Time Engine and it uses OpenGL to Render 3D Scenes.Īnd a strange bug are happening with how OpenGL are Deph Buffering the Buffers after 4.3 implementation(It seems the deph buffer not existing anymore…)